Spectral Hand Death Animation (Real Time)

A spectral hand emerges to ferry a fallen warrior to another realm.

Responsible for all aspects with the exception of the UE4 mannequin. Completed a couple months ago for a class at Gnomon. This was very fun to work on the timing and to create some of the more complex materials used. Pretty much all aspects of this piece were made in either Photoshop or Maya and assembled in Unreal.