This was a fun project to work on. A couple months ago I did a tutorial on the Gnomon Workshop called "Controlled Building Demolition FX In Houdini" by Timucin Ozger (https://gnomonschool.thegnomonworkshop.com/tutorials/controlled-building-demolition-fx-in-houdini). I had a lot of fun working through that and wanted to create a version of my own. I built up everything from scratch using the tutorial as a reference with the goal to bring my destruction sim into Unreal. I'm quite fond of the way it turned out but I'm also very tired of looking at it hahaha.